As the release of Tales of the Shire inches closer, now slated for this July, anticipation continues to brew among fans of the Tolkien universe and life simulation gaming. While the game’s early previews faced a fair amount of scrutiny, the delays may end up being a blessing in disguise, allowing for a more polished launch. One particular aspect that developer Weta Workshop has had time to fine-tune is the interior decoration. Hopefully, they’ve also taken the opportunity to incorporate items that deviate from the game’s otherwise cozy aesthetics.
Set entirely in the Shire, Tales of the Shire lets players dive into their own Hobbit experience, creating avatars and sprucing up Hobbit holes. Alongside farming, fishing, and cooking, which are staples of the simulation genre, it would feel natural for the decor to mirror the Hobbit lifestyle. However, sticking too closely to this theme might become repetitive. Ideally, the game will venture into decor pieces that are inspired by the broader region of Middle-earth and other non-Hobbit characters.
There are, of course, challenges to consider with diversifying the decor style. The game’s setting—between The Hobbit and The Lord of the Rings—might limit the introduction of certain elements outside of that timeline, like featuring Frodo and his fellowship. While references to characters such as Bilbo Baggins and Gandalf the Grey are possible, keeping in line with the time period means focusing on elements from earlier stories, which could restrict decor options.
Yet, this provides an opportunity to include elements from other regions showcased in The Hobbit. Decorations inspired by places like Rivendell or Erebor, the Lonely Mountain, could find their way into the in-game store, potentially raising prices due to "trading costs"—a neat nod to the hardships of traversing Middle-earth.
The possibilities are rich, from Smaug-inspired treasures and statues of Tolkien characters, to props depicting iconic weapons and gear. While combat doesn’t feature in the game, these should serve as decorative props, adding an intriguing layer for enthusiasts. Although including such items might stretch Tolkienverse lore, seeing descriptions tied to legendary items like Durin’s axe or Glamdring could enrich the game’s depth. Drawing from Amazon’s Rings of Power could also infuse fresh, non-Hobbit elements into the game, making Harfoot collectibles especially fitting.
In keeping with lore, Weta Workshop might consider marking any lore-bending items distinctly, allowing players who seek a pure Tolkien experience to sidestep them.
Ultimately, it’s up to Weta Workshop to decide what makes the cut for Tales of the Shire. As they gear up for the game’s release, adding a variety of decor inspired by characters and architecture beyond the Shire wouldn’t only broaden its appeal, but also endear it to Tolkien fans eager to immerse themselves in this promising simulation game.