Exploring treacherous dungeons for treasure and magical relics is like a match made in board game heaven – much like how peanut butter melds perfectly with chocolate. Talisman: The Magical Quest Game emerged as one of the pioneers in bringing this thrilling combo to life. Originally launched in 1983 by Games Workshop – the masterminds behind Warhammer and Lord of the Rings tabletop war games – players were introduced to its various realms and the captivating quest for the Crown of Command. Fast forward over 40 years, and Avalon Hill has brought back the magic with Talisman’s fifth edition, challenging players once more to brave dragons and seize the crown.
In this ultimate quest, you and up to five allies choose from 12 distinct characters, ranging from a sneaky thief to a powerful wizard and a fearless warrior, each vying for the Crown of Command. The fifth edition mirrors its predecessors in style: roll the dice, move to a new space, and draw an adventure card. You might face a monster, receive a magical item, or end up at a tavern where fate is decided by a dice roll. The cycle rolls on until one brave adventurer, having acquired a Talisman, traverses the Valley of Fire and vanquishes the mighty Elder Dragon to claim victory.
Despite its simplicity – or perhaps because of it – Talisman’s approach remains a strong point. Today’s gaming landscape boasts numerous campaign-driven board games with epic sagas, such as Elden Ring or Divinity: Original Sin. Even Avalon Hill’s revived HeroQuest seems like an evolved nod to Talisman. Many modern games, however, can be daunting and costly, especially for younger or novice players. While Talisman might not be my go-to with my veteran gaming circle, it’s an excellent pick for a fun evening with my nephews or friends curious about the board gaming world.
Talisman thrives on the strategic push-and-pull: Do I focus on growing stronger, or do I rush forward? This constant balancing act, where players aim to build their power to confront the ultimate dragon without getting left behind, adds a delightful tension. Every decision involves weighing risk against potential reward – should you chase after that next monster for its loot, or press onward to get a leg up on your opponents?
Luck plays a huge role in Talisman. Nearly everything depends on a dice roll, earning it the nickname “Adventure Monopoly.” Thankfully, Talisman is far more entertaining and faster. Movement is dictated by dice, with choices limited to going left or right. Spaces offer outcomes based on another roll or a card draw, and battles require you to roll as well. While the game includes a Fate resource in this edition, allowing dice re-rolls or extended movement, it doesn’t quite counterbalance the luck factor. I would have appreciated more mechanics that reward strategic thinking.
The fifth edition introduces changes to streamline the game and offer some leniency. The infamous Toad transformation, which previously hindered players for three turns, now lasts just one. Character death has also been revamped. Unlike the harsh consequences of losing all possessions and starting anew seen in past versions, players now keep their items and can purchase additional lives from the Village space, significantly reducing the severity of setbacks.
These updates make encounters less punitive and the game more accessible, though they do soften the perilous edge of past editions. Fortunately, for seasoned fans craving the original challenge, the rulebook retains classic rules as “Alternate Rules” with new changes clearly marked.
In addition to stunningly reworked visuals gracing this edition, the design feels somewhat dated and could benefit from improvements for better accessibility. The text on the board and cards is notably small, and its outward-facing orientation means no player can see everything clearly from their spot. Including player aids, standard in many modern games, would have made a significant difference. If not, printing some out for personal use is a handy fix. Even the familiar stat cones could use modernization; perhaps a premium add-on could introduce enhancements like distinct shapes or textured designs.
On the topic of enhancements, Talisman boasts numerous expansions, each offering new twists (check out our Talisman buying guide). The fifth edition’s first expansion, Talisman Alliances, adds a fresh dynamic with a co-op mode. This transforms the base game into a lighter campaign experience, with players cooperating through five Trials, earning rewards to carry forward.
Innovative use of envelopes and boxes spices up gameplay, introducing strategic planning as players collaborate to tackle objectives, trade for an edge, and anticipate the escalating challenges of the Doom Track. Although swapping cards in and out of the main deck can be a minor annoyance, clear guidelines on returning to the base game make it manageable.
Released in 2024, Talisman Fifth Edition both honors tradition and grapples with its age. Its mechanics might feel old-fashioned, yet they embody the enduring charm that has kept Talisman a beloved staple for over four decades. I find myself wishing for a lean away from sheer luck towards more strategic depth, while also welcoming the user-friendly tweaks of this edition. With the Alliances expansion offering a gateway experience into the world of adventure board games, Talisman stands out for its engaging gameplay and reasonable price, making it a valuable addition to the genre.