Last December, the gaming world saw the debut of Alien: Rogue Incursion on PSVR 2 and PC VR headsets, marking the first VR-centric game in the beloved Alien series. Now, after much anticipation, fans can enjoy the thrill on Quest 3, courtesy of developer Survios.
During our initial review, we pointed out the heart-racing Xenomorph encounters, noting their intense, raptor-inspired hunting tactics. However, the thrill was dampened somewhat by the repetitive nature of these encounters. We also found the save system rather frustrating. Our spoiler-free review rated the game a solid 7 out of 10.
Before Alien: Rogue Incursion made its way to Quest 3, it underwent several patches that improved the gameplay experience. Available for $40 on the Horizon Store, one crucial update came just before the Quest launch. Survios modified the Xenomorph spawning system by tweaking their hearing and vision capabilities, which eased the overwhelming onslaught players initially faced. They also refined the save system, allowing players to access previous saves instead of just the most recent one.
We haven’t yet immersed ourselves in the Quest 3 edition, but early reviews present a mixed bag. According to YouTube channel Gamertag VR, the game’s recent Quest release comes with a few graphical hiccups. They mentioned, “On the Quest, the dark atmosphere doesn’t hold up because, in the first half of the game, you barely encounter any darkness. There’s a flashlight on the side of your head, but you won’t need it for the first four to five hours as the game just isn’t dark enough.”
On a brighter note, Gamertag VR observed that the Xenomorph encounters now feel more natural, thanks to the latest pre-launch patch for Quest 3.
For gamers desiring a side-by-side comparison, The VR Grid on YouTube provides an insightful look at the differences between Quest 3 and PSVR 2 versions. While the gameplay experience remains consistent across both platforms, the Quest 3 version cuts back on enhancements like dynamic lighting and realistic ambient effects, such as steam, and it has a reduced draw distance. However, it compensates with easier-to-read in-game text.
The game, simply referred to here as Alien: Rogue Incursion, is technically the first installment of a two-part story arc. Survios has hinted at this since late December, describing the premiere as a self-contained adventure ending with a cliffhanger, with more content on the way.
Currently, the studio is hard at work on ‘Part Two,’ which promises to delve further into Zula’s saga, introducing her to even fiercer adversaries and tougher trials.