As you journey through the game, the various cultures you encounter are what truly bring it to life, steeped in their unique values and beliefs. Take the Aedyrans, for instance. They hold principles of rightful rule, leadership, and order in high esteem, and they’re now finding themselves amidst the great expanse of Eora. Imagine them trying to blend in with the locals — it might mean altering their attire or adjusting their daily habits. The Living Lands, akin to a “Wild West,” demands flexibility and adaptability, and strict rigidity might just not cut it in such a dynamic environment.
Consider someone who holds [the goddess] Woedica in high regard; they would prioritize law, order, justice, and rightful leadership above all else. On the other hand, if Abydon, the Smith, is your idol, it’s not that you’re dismissive of the other deities, but you value industry, hard work, and dedication more. This distinct preference allows game developers to imbue factions and groups with recognizable ideals, clearly conveying their essence to players, as Patel elaborates.
This seamless integration extends to the architecture and outfit designs, embodying a deep connection between the two. “The world we’ve crafted feels like a living, breathing entity. It’s reflected in the game since it’s been that way from its inception,” explains Lead Environment Artist Dennis Presnell. “The development process is highly iterative; as team members introduce new assets, creative ideas, or storytelling elements, we collectively build on them. We climb on each other’s shoulders, bringing together a world that is varied yet cohesive, authentic, and rich in detail.”