Animal Company, a free-to-play game available in early access on the Quest platform, is making waves as it consistently tops the list of highest-earning games. Interestingly, the runner-up is the perennial favorite, Gorilla Tag. Inspired by the hit game Lethal Company, Animal Company shows no signs of slowing down in its rise to popularity.
This achievement is noteworthy since only one other game, Another Axiom’s Gorilla Tag, has surpassed the milestone of 100,000 user reviews on Quest. Gorilla Tag set this record last March and remains a dominant force in terms of reviews and revenue.
Now, Wooster Games’ Animal Company has also crossed the 100,000 user review mark, nearly doubling its reviews in just a short span after announcing it surpassed 1 million monthly active users (MAU) last month. This is quite the rapid ascent.
Last month, Animal Company had roughly 60,000 user reviews on the Horizon Store, with Gorilla Tag standing at over 140,000. In the past month alone, Animal Company has surged past 108,000 user reviews, while Gorilla Tag recorded an increase of only 6,000 in the same period.
Data from the independent aggregator VRDB highlights a significant jump in user reviews starting mid-March:
{Insert Image}
If Animal Company continues on this trajectory, it could potentially dethrone Gorilla Tag as the most reviewed game on the Quest platform, though other factors need consideration.
Metrics like daily active users (DAU) and monthly active users (MAU) are crucial, and Gorilla Tag remains the weekly favorite on Quest. Nonetheless, Animal Company is catching up quickly.
The studio’s burgeoning user base should ideally convert into growing revenue, although Wooster Games hasn’t disclosed recent earnings since they introduced microtransactions in September. Therefore, it’s uncertain how enthusiasm translates into profits.
However, Wooster Games did share some insights with Road to VR, stating that the introduction of in-app purchases has placed them in a “strong and healthy position.”
“Since we started monetizing in September, our revenue has been climbing steadily month after month, more than doubling since December,” Wooster revealed to Road to VR last March. “The standout figure, though, is our player base—Animal Company now boasts over 1 million MAU, a quadruple increase since December.”
This surge comes as the Quest platform undergoes demographic changes, accelerated by the release of the Quest 3S from Meta, priced at $300. Earlier this year, Meta confirmed that free-to-play content and a younger audience are driving an increase in revenue from in-app purchases, as seen in games like Animal Company and Gorilla Tag.
The main question now is whether this momentum will sustain engagement and revenue growth long-term. We’re eagerly waiting for Wooster Games to reveal their revenue figures, which would provide clearer insights into the current performance of Quest’s leading titles. If the numbers mirror Gorilla Tag’s recent figures from last June, they may already be in the multimillion-dollar range.