Recently, the developers of 2XKO shared some exciting news: they’re adding an offline mode where all champions will be unlocked. This decision is a nod to grassroots tournament organizers who want to run events without the hassle of unlocking the game’s many champions on multiple accounts.
The announcement came during a community tour in France, where Tom Cannon, the executive producer of 2XKO, answered questions from a curious audience. After some contemplation, he decided to reveal this new feature.
“I realize how challenging it can be to set up everything for a tournament. We aim to make this process smoother for you. You won’t need the internet nor jump through endless hoops just to unlock champions,” Cannon explained.
He continued, “We’ll allow offline play, and no, that’s not a spoiler (laughs). Tournament organizers will simply have all champs unlocked without the grind. You won’t get everything—like skins—but competitions can now happen offline. That’s our big sales pitch.”
The focus on supporting grassroots tournaments is clear, with a keen interest in receiving feedback from those who host these competitive gatherings. This move is significant for fighting game events, which often encounter obstacles necessitating a constant online connection. Organizers would otherwise need reliable internet connections and may face hefty fees to maintain this over several days. Bypassing the need to unlock new characters across countless accounts is a breath of fresh air for these event planners.
However, there remains some uncertainty about how this offline mode will work with Riot Games’ Vanguard Anti-Cheat system. Currently, Vanguard, which has kernel-level access, activates each time you start your computer and cannot be disabled while games like League of Legends and Valorant are running. If the offline mode runs through the Riot Games launcher, as the 2XKO Alpha Lab tests do, there could be a potential clash here.
We’ve reached out to Riot Games for further clarification but haven’t heard back yet as of this article’s publication.
Regardless, this feature is a fantastic addition for dedicated players eager to face off in person. From my perspective, I think it’s unlikely this mode will be accessible to the average player. As 2XKO operates as a free-to-play game, revenue generation from its community is crucial, so this offline feature will probably remain exclusive to verified tournament organizers.
We’ll have to wait for more details on this offline feature and updates. What’s your take on this new development? Share your thoughts with us below!