Avowed makes a strong impression with its dynamic combat system. It’s all about giving players the freedom to blend different weapon classes and effortlessly switch between two sets of gear during battles. This feature breathes variety and strategy into every encounter. Additionally, the option to delve into and enhance any skill tree whenever you wish encourages endless experimentation throughout the game.
Every combat style gets a chance to shine in Avowed, whether you prefer brandishing twin pistols or wielding a mighty hammer. Yet, it’s the magic combat that truly stands out. Although it might remind you of magic systems in other fantasy RPGs like Skyrim, Avowed introduces unique elements that distinguish its magical prowess.
Let’s dive deeper into how Avowed’s combat measures up to Skyrim’s beloved mechanics.
One notable difference is the inclusion of wand combat. In Avowed, wands are compact, one-handed ranged weapons that unleash a homing blast of concussive energy. Unlike traditional magic that drains mana, here, using a wand depletes stamina instead, enabling continuous attacks. These wands may not be overly extravagant, but they make for a solid counterpart to a grimoire held in the other hand.
Speaking of grimoires, they’re the main conduit for spellcasting in Avowed. Each grimoire is equipped with a set of four spells, usable in and out of combat. Each spell demands a certain amount of Essence, and comes with its own cooldown period. This is a stark contrast to Skyrim, where players could only equip two spells simultaneously, and both draw from the singular Magicka pool.
Investing in the Grimoire Mastery skill allows you to cast certain spells without having to carry a grimoire around with you.
The way skill trees are structured in both games also differs quite noticeably. Skyrim presents players with six distinct magic types, each boasting its own skill tree laden with abilities and benefits tailored to that particular magic branch. Conversely, Avowed pares it down to a single “Wizard” skill tree. This tree is tiered, unlocking different abilities as you level up, and it’s divided into active and passive skills. Each skill within can be upgraded three times, often enhancing spell duration and other effects.
While both games provide significant freedom in skill development, they do so in unique ways. Skyrim’s skill trees require a more linear progression through each type of magic, whereas Avowed allows for a more freeform allocation of skill points into any magic ability, as long as you’ve reached the necessary overall level.
Let’s not forget Avowed’s answer to Skyrim’s iconic Dragon Shouts. In Skyrim, any player could gain access to these powerful Shouts throughout the main quest. Avowed introduces similar “Godlike” abilities that a player can unlock, enabling feats like reviving allies or forcefully subduing enemies with a ground slam.
In summary, Avowed successfully carves its niche in the role-playing realm, offering fresh takes on familiar elements while delivering a compelling experience that keeps players on their toes.