Stress Level Zero has been riding high on the success of their physics-based sandbox sequel, BONELAB (2022), which has really made waves on the Quest platform. However, fans have been wondering when the studio would bring its critically acclaimed predecessor, BONEWORKS (2019), to Meta’s latest standalone devices. Well, the wait is almost over.
For those unfamiliar, BONEWORKS is a VR action-adventure that thrives on its rich, physics-driven mechanics. If you’re playing on a PC VR headset, you dive into a world that challenges you to navigate dynamically through its levels, tackle combat scenarios dripping with physics complexities, and solve puzzles with a creative flair.
In a recent post on X, Brandon Laatsch, a co-founder of the studio, laid out the ambitious plans set for 2025. He mentioned they’re not only focusing on updates for their Marrow Engine—a sophisticated physics engine they crafted for Unity—but are also preparing to release BONEWORKS for Quest 3 and its upcoming variant, Quest 3S.
Here’s a glimpse of how BONEWORKS will look running on the Quest 3:
[The video is embedded in the original piece but is not present here.]
Laatsch highlighted their goal of releasing several updates for Bonelab and BONEWORKS on the Quest 3, while also gearing up for their next big project. The approach is to use something called x-linking through Marrow to ensure everything works smoothly. Even though BONEWORKS is closely related to BONELAB, it still presents its own set of challenges. Let’s hear it for you, Stress Level Zero!
Interestingly, if you’ve got a Quest 2—or something newer—you might already have checked out BONEWORKS through a popular mod dubbed ‘Labworks,’ crafted by a dedicated indie modder known as ‘volx64’. It took two years to develop, but it lets you experience BONEWORKS on the Quest devices.
Laatsch assured fans that they have no intention of pulling down Labworks. He believes the enhancements provided by the Marrow Engine to the native Quest 3 version of BONEWORKS will offer something significantly greater than just a straightforward port.
We’re still waiting for a confirmed release date, so be sure to keep an eye on Laatsch’s X account and the studio’s YouTube channel for any updates that come down the pipeline.